Classes
Six starting lines, each splitting into the familiar 20 / 40 / 60 jobs. Same icons as in the client — click a card if you want the longer write-up.
Spirits & elements
Shaman lineage
Shaman is a Drakan starting class with a single straight advancement line — no Path B fork like the human bases. You climb Summoner to Animist to Elementalist, leaning harder into spirits and elemental magic as you go. If you like summons and flashy elemental casts, this is your tree.
Starting class
Spirit path
Summons & elemental magicSummoner
First real summon-focused job. Bring helpers into the fight and learn to manage more than just your own cast bar.
Animist
Expands the spirit toolkit. Mid-game Shaman play is less solo-nuke-bot and more controlling the field.
Elementalist
End of the Shaman line. Full elemental kit — what most people mean when they say they main Shaman endgame.
Warrior
Magician
Archer
Thief
Shaman
Twin Fighter